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Göteborgs universitets publikationer

AI design for believable characters via gameplay design patterns

Författare och institution:
P. Lankoski (-); A. Johansson (-); B. Karlsson (-); Staffan Björk (Institutionen för data- och informationsteknik, datavetenskap (GU)); P. Dell'Acqua (-)
Publicerad i:
Business, Technological, and Social Dimensions of Computer Games: Multidisciplinary Developments,
ISBN:
9781609605674
Publikationstyp:
Kapitel
Publiceringsår:
2011
Språk:
engelska
Fulltextlänk:
Sammanfattning (abstract):
We address the problem of creating human-like, believable behavior for game characters. To achieve character believability in games, the game designer needs to develop that character so that it fulfills as many aspects of believability as possible. With believable behavior we mean that the game is consistently structured in terms of narration or gameplay so that it is possible to build and maintain coherent relations between the actions of the characters. In this paper, we first analyze the general patterns for game characters design in detail concentrating on the aspects that are relevant to the AI design. Then, we present an agent architecture that we are developing, and discuss how this architecture can address the identified design patterns. © 2011, IGI Global.
Ämne (baseras på Högskoleverkets indelning av forskningsämnen):
NATURVETENSKAP ->
Data- och informationsvetenskap
Postens nummer:
236386
Posten skapad:
2016-05-12 10:13

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