transparent gif


Ej inloggad.

Göteborgs universitets publikationer

Game Ethics - Homo Ludens as a Computer Game Designer and Consumer

Författare och institution:
Gordana Dodig-Crnkovic (Institutionen för tillämpad informationsteknologi (Chalmers), Chalmers & Institutionen för tillämpad informationsteknologi (GU)); Thomas Larsson (-)
Publicerad i:
International Journal of Information Ethics Special Issue on The Ethics of EGames, 4 ( 12 ) s. 19-23
Artikel, refereegranskad vetenskaplig
Sammanfattning (abstract):
Play and games are among the basic means of expression in intelligent communication, influenced by the relevant cultural environment. Games have found a natural expression in the contemporary computer era in which communications are increasingly mediated by computing technology. The widespread use of e-games results in conceptual and policy vacuums that must be examined and understood. Humans involved in design-ing, administering, selling, playing etc. computer games encounter new situations in which good and bad, right and wrong, are not defined by the experience of previous generations. This article gives an account of the historical necessity of games, the development of e-games, their pros- and cons, threats and promises, focusing on the ethical awareness and attitudes of game developers.
Ämne (baseras på Högskoleverkets indelning av forskningsämnen):
Data- och informationsvetenskap
Game Ethics, Computer Game Design Education, Values
Postens nummer:
Posten skapad:
2016-03-01 00:36

Visa i Endnote-format

Göteborgs universitet • Tel. 031-786 0000
© Göteborgs universitet 2007