transparent gif

 

Ej inloggad.

Göteborgs universitets publikationer

Exploration vs. exploitation, and how video game developers are able to combine the two

Författare och institution:
Björn Remneland Wikhamn (Företagsekonomiska institutionen, Management & Organisation); Alexander Styhre (Företagsekonomiska institutionen, Management & Organisation); Jan Ljungberg (Institutionen för tillämpad informationsteknologi (GU)); Anna Maria Szczepanska (Institutionen för tillämpad informationsteknologi (GU))
Publicerad i:
International Journal of Innovation Management, 20 ( 6 ) s. forthcoming
ISSN:
1363-9196
Publikationstyp:
Artikel, refereegranskad vetenskaplig
Publiceringsår:
2016
Språk:
engelska
Fulltextlänk:
Sammanfattning (abstract):
This paper reports an in-depth qualitative study about the innovation work in the Swedish video game industry. More specifically, it focuses on how game developers are building ambidextrous capabilities to simultaneously addressing explorative and exploitative activities. The Swedish video game industry is a particularly suitable case to analyze ambidexterity, due to it´s extreme market success and continuous ability to adapt to technological and demand shifts. Based on the empirical data, three ambidextrous capabilities are pointed out as particularly valuable for video game developers; 1) the ability to dis-align between a creative and ecstatic work climate and the effectiveness in project organizing; 2) the balancing of inward and outward ideation influences, and 3) the diversity in operational means and knowledge paired with shared goals and motivations, derived from the love of games and game development.
Ämne (baseras på Högskoleverkets indelning av forskningsämnen):
SAMHÄLLSVETENSKAP ->
Ekonomi och näringsliv ->
Företagsekonomi
Nyckelord:
ambidexterity, game development, exploration, exploitation
Postens nummer:
225151
Posten skapad:
2015-11-02 12:48
Posten ändrad:
2016-08-23 14:20

Visa i Endnote-format

Göteborgs universitet • Tel. 031-786 0000
© Göteborgs universitet 2007