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Göteborgs universitets publikationer

Scripts in a Gamified Crowdsourcing Approach to Do Science

Författare och institution:
Marisa Ponti (Institutionen för tillämpad informationsteknologi (GU) & Linnécentret for forskning om lärande (LinCS)); Igor Stankovic (Institutionen för tillämpad informationsteknologi (GU))
Publicerad i:
"Examining the Essence of the Crowds: Motivations, Roles and Identities". A workshop at ECSCW 2015, September 19-23 in Oslo, Norway,
Konferensbidrag, övrigt
Fulltextlänk (lokalt arkiv):
Sammanfattning (abstract):
This work-in-progress presents early findings of a qualitative analysis of the way in which scripts influence the scope of gameplay and the human comprehensive knowledge of the game in Foldit, a citizen science project. Scripts are pieces of software code that allow players to automatically play the game. The analysis focuses on the circulation of skills between scripts and players. Findings suggest that while simpler actions can be “automated away” using scripts, human spatial-reasoning and creativity skills that are not easily embedded in scripts are still essential to become a top player. Experienced players know how to run scripts at proper stages of the gameplay, while beginners need to develop this competence. The findings suggest that the use of scripts, as game design mechanisms functional to a well-defined scoring system, allows competent Foldit players to strengthen their role of experts rather than becoming appendices of automated gameplay.
Ämne (baseras på Högskoleverkets indelning av forskningsämnen):
Annan samhällsvetenskap
citizen science, crowdsourcing, mass participation, serious games
Postens nummer:
Posten skapad:
2015-09-21 10:14
Posten ändrad:
2016-05-22 20:59

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