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Göteborgs universitets publikationer

Exploring Aesthetic Ideals of Gameplay

Författare och institution:
Sus Lundgren (Institutionen för data- och informationsteknik, Interaktionsdesign (Chalmers), Chalmers); Karl J Bergström (Institutionen för tillämpad informationsteknologi (GU)); Staffan Björk (Institutionen för data- och informationsteknik, Interaktionsdesign (GU))
Publicerad i:
4th Digital Games Research Association International Conference: Breaking New Ground: Innovation in Games, Play, Practice and Theory, DiGRA 2009; London; United Kingdom; 1 September 2009 through 4 September 2009, s. 8
Publikationstyp:
Konferensbidrag, refereegranskat
Publiceringsår:
2009
Språk:
engelska
Sammanfattning (abstract):
This paper describes a theoretical exploration of aesthetics ideals of gameplay. Starting from observations about the game artifact, several gameplay properties that can affect the aesthetical experience are identified, e.g. tempting challenges, cohesion, and gamer interaction. These properties are then used to describe several aesthetical ideals of gameplay, e.g. emergence, reenactment, meditative, and camaraderie. The properties and ideals provide concepts for how games attribute aesthetical value to gameplay design and how they distinguish their own preferences from inherent qualities of a game artifact.
Ämne (baseras på Högskoleverkets indelning av forskningsämnen):
HUMANIORA ->
Annan humaniora ->
Övrig annan humaniora ->
Estetik
Nyckelord:
gameplay, aesthetics, game design
Postens nummer:
103313
Posten skapad:
2009-12-11 11:09
Posten ändrad:
2016-06-03 12:32

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